HI THERE, I’M
MONA BRANDT
I’m an award-winning game designer, visual designer, consultant and mentor with more than ten years of experience across game development, cultural projects and games with purpose.
Today, I work with game teams and organizations at different stages of development – from figuring out what makes an idea worth pursuing to shaping the experience that eventually reaches players.

10+
YEARS IN THE
GAMES INDUSTRY
70+
INDIE TEAMS
MENTORED
500+
GAME CONCEPTS
REVIEWED
10+
YEARS IN THE GAMES INDUSTRY
70+
INDIE TEAMS MENTORED
500+
GAME CONCEPTS REVIEWED
MY APPROACH
GOOD DESIGN GOES
BEYOND GAMEPLAY
GOOD DESIGN GOES
BEYOND GAMEPLAY
I rarely look at a design problem in isolation. A great idea needs to work as a player experience first, fit the realities of production and give people a reason to care about the game in the first place.
That means zooming in and out constantly: finding what makes an experience interesting, identifying what deserves the team’s attention first, and understanding which ideas actually carry the game. Sometimes the important question isn’t how to improve a mechanic, but whether it’s the right thing to build, test or communicate right now.
Over the years, this way of thinking has grown into frameworks and tools I use in my own work, mentoring and workshops. I care about making great games – but just as much about helping teams make smart decisions while making theirs.
SELECTED GAMES & PROJECTS
WHERE I’M COMING FROM
My path into game design wasn’t entirely linear – and I’m glad it wasn’t. Next to game development, my background spans visual design, film, game studies, and cultural projects for museums, memorial sites and educational institutions.
It taught me to look at games from more than one perspective: as designed experiences, as collaborative projects and as something that has to work within very real creative, organizational and production constraints.
GRAPHIC & WEB DESIGN
Freelance · since 2012
FILMUNIVERSITÄT BABELSBERG
BA Digital Media Culture
COLOGNE GAME LAB
MA Game Development & Research
STIFTUNG DIGITALE SPIELEKULTUR
Project Lead · Games & Remembrance
PAINTBUCKET GAMES
Lead Designer
INDEPENDENT
Game Designer · Visual Designer · Consultant
Happy Clients
THINKING, TALKING & WRITING ABOUT GAMES
Beyond my project work, I regularly speak and write about game design, how games can be used meaningfully in education, and the realities of making games — sharing ideas, frameworks and lessons learned along the way.
TalkMAKING PLAYERS FEEL CLEVER: THE ART OF PUZZLE DESIGN
PressErinnern mit Games: »Eine andere Art der Vermittlung«
WorkshopSpielerisches Erinnern – Computer- und Videospiele zur Vermittlung der NS-Vergangenheit
PressMona Brandt: Using Games to Improve the Culture of Remembrance
Let’s get in touch
Whether you’re looking for additional expertise in Game Design, Visuals, or Serious Games Advising, or even if you’re not totally sure – I’d love to hear from you! Tell me a little about what you’re working on and where you could use some help, and I’ll send you a link to book a free, no-strings-attached intro call.
Just use the contact form or shoot me a direct email: